AoeStats
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MegaRandom

508072245Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 40m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Shu · Canada
1371
+14
🇺🇸 Mongols · United States
1369
+14
🇺🇸 Britons · United States
1368
+14
🇳🇱 Wei · Netherlands
1340
+15
🇬🇧 Burgundians · United Kingdom
1357
-15
🇬🇧 Franks · United Kingdom
1335
-14
🇬🇧 Koreans · United Kingdom
1332
-15
🇬🇧 Italians · United Kingdom
1296
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 2,972 10:41 17:26 — ⚔ Fish Boom into Archers
55 2,219 11:58 15:31 — ⛏ Fast Castle
45 1,837 9:54 14:46 37:30 ⛏ Fast Castle
41 1,670 10:40 22:47 38:55 ⚔ Scout Rush
38 1,535 10:04 20:49 — ⚔ Scout Rush
37 1,483 10:02 21:22 38:51 ⚔ Scout Rush
35 1,429 9:36 23:31 — ⚔ Archer Rush
15 607 10:25 22:23 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,085 8,880 6,775 1,700 37,440 39,573
16,055 7,664 8,515 1,585 33,819 36,317
16,065 6,690 9,440 200 32,395 36,266
14,805 7,100 7,900 950 30,755 33,552
9,335 11,487 6,870 1,600 29,292 31,103
8,975 9,487 5,895 3,220 27,577 28,407
8,280 10,789 6,075 1,825 26,969 29,111
5,750 4,972 900 460 12,082 12,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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