AoeStats
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Black Forest

507824767Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 1m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1338
+14
🇵🇱 Italians · Poland
1321
+15
🇺🇸 Lithuanians · United States
1320
+15
🇸🇪 Byzantines · Sweden
1307
+16
🇧🇷 Mongols · Brazil
1387
-18
🇹🇼 Burmese · Taiwan
1296
-15
🇮🇳 Persians · India
1276
-14
🇹🇼 Celts · Taiwan
1256
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 53 — — —
30 51 — — —
29 49 — — —
23 38 — — —
17 28 — — —
16 27 — — —
10 16 — — —
5 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 30 50 0 230 26
100 24 50 0 174 97
100 0 0 0 100 86
100 0 0 0 100 135
50 0 0 0 50 40
0 0 0 0 0 186
0 0 0 0 0 100
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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