AoeStats
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Black Forest

507809844Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 49m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1456
+12
🇨🇳 Spanish · China
1435
+12
🇧🇷 Persians · Brazil
1363
+15
🇹🇷 Hindustanis · Türkiye
1264
+19
🇫🇮 Mongols · Finland
1522
-22
🇳🇱 Poles · Netherlands
1369
-15
🇳🇴 Malay · Norway
1290
-24
🇫🇮 Celts · Finland
1215
-9
Player eAPM Actions Feudal Castle Imperial Opening
57 2,777 11:20 14:03 32:55 ⛏ Fast Castle
32 1,587 10:25 14:02 28:13 ⛏ Fast Castle
31 1,502 12:31 16:30 — ⛏ Fast Castle
28 1,387 13:59 18:05 34:10 ⛏ Fast Castle
28 1,355 10:28 14:04 27:53 ⛏ Fast Castle
25 1,206 14:23 18:52 32:30 ⛏ Fast Castle
24 1,166 11:42 15:10 30:28 ⛏ Fast Castle
23 1,117 12:38 18:09 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,275 17,700 19,530 7,100 97,605 106,918
53,260 21,264 22,200 480 97,204 108,974
50,975 16,248 25,745 1,600 94,568 102,469
40,825 26,122 19,180 3,635 89,762 92,957
27,655 13,275 20,645 1,600 63,175 69,881
15,225 25,300 16,840 4,850 62,215 70,424
24,865 20,227 14,395 1,715 61,202 78,147
18,835 19,320 3,695 3,455 45,305 48,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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