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Oasis

507807074Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 16m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1486
+11
🇫🇷 Franks · France
1348
+16
🇨🇳 Franks · China
1348
+16
🇧🇷 Slavs · Brazil
1327
+18
🇲🇽 Saracens · Mexico
1400
-17
🇳🇱 Britons · Netherlands
1369
-16
🇲🇽 Ethiopians · Mexico
1335
-14
🇺🇸 Gurjaras · United States
1322
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 878 9:21 — — ⚔ Scout Rush
51 855 9:46 — — ⚔ Scout Rush
44 735 8:48 — — ⚔ Archer Rush
41 691 9:19 — — ⚔ Scout Rush
40 673 9:14 — — ⚔ Archer Rush
33 564 10:39 15:14 — ⛏ Fast Castle
32 532 9:56 — — ⚔ Archer Rush
32 536 9:13 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,880 2,606 50 190 5,726 6,002
2,100 2,295 1,090 180 5,665 5,551
3,070 1,955 500 0 5,525 5,537
1,835 2,362 1,180 65 5,442 5,501
3,310 1,980 50 0 5,340 6,121
2,855 1,873 325 0 5,053 5,927
2,375 1,887 350 0 4,612 5,110
1,900 1,303 500 0 3,703 4,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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