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Lombardia

507543041Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 54m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
65 3,530 8:46 27:05 52:45 ⚔ Scout Rush
55 3,016 9:32 23:12 — ⚔ M@A Rush
44 2,428 9:13 23:34 35:39 ⚔ Scout Rush
43 2,333 10:09 31:54 53:12 ⚔ Archer Rush
40 2,215 10:11 14:42 35:38 ⛏ Fast Castle
37 2,042 12:29 17:25 37:20 ⛏ Fast Castle
33 1,816 10:15 26:08 46:21 ⚔ Scout Rush
30 1,647 12:06 15:55 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,525 20,235 14,980 3,485 61,225 72,446
28,975 18,212 6,875 4,250 58,312 62,212
31,880 13,789 9,195 1,865 56,729 64,698
20,345 12,452 12,320 2,310 47,427 53,285
26,570 7,282 8,120 195 42,167 43,122
19,310 9,265 10,640 205 39,420 41,953
17,170 10,096 5,050 2,150 34,466 38,242
8,560 12,020 9,565 1,400 31,545 34,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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