AoeStats
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Black Forest

507528607Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 41m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1433
+14
🇨🇳 Persians · China
1403
+16
🇨🇳 Bohemians · China
1399
+16
🇧🇪 Ethiopians · Belgium
1397
+16
🇹🇷 Mongols · Türkiye
1451
-18
🇺🇸 Spanish · United States
1431
-17
🇳🇱 Britons · Netherlands
1366
-14
🇺🇸 Lithuanians · United States
1339
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,757 11:27 14:54 32:42 ⛏ Fast Castle
42 1,725 11:53 16:16 33:41 ⛏ Fish Boom FC
36 1,488 9:45 24:55 37:43 ⚔ Towers FC
36 1,492 11:38 19:08 29:44 ⛏ Fish Boom FC
29 1,196 11:28 19:55 37:11 ⛏ Fast Castle
25 1,048 11:28 15:51 35:21 ⛏ Fast Castle
25 1,055 10:13 15:56 30:46 ⛏ Fish Boom FC
22 922 14:28 18:39 40:19 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,175 13,260 11,985 3,100 58,520 63,907
19,025 26,631 10,105 1,785 57,546 68,518
15,950 18,537 8,360 3,600 46,447 51,411
21,315 11,560 9,655 3,105 45,635 52,999
14,695 11,155 9,530 1,150 36,530 41,330
13,395 13,604 6,295 1,605 34,899 37,638
12,525 11,932 4,205 1,225 29,887 32,120
9,300 8,692 4,355 1,260 23,607 26,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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