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Black Forest

507352098Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 43m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Lithuanians · Switzerland
1392
+13
🇳🇱 Britons · Netherlands
1351
+15
🇨🇱 Mongols · Chile
1339
+15
🇮🇪 Celts · Ireland
1315
+16
🇮🇳 Bohemians · India
1448
-19
🇺🇸 Spanish · United States
1325
-15
🇪🇸 Britons · Spain
1315
-14
🇮🇳 Hindustanis · India
1221
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,814 11:47 17:33 36:27 ⛏ Fast Castle
37 1,635 11:37 15:19 29:15 ⛏ Fast Castle
36 1,583 13:01 17:12 38:05 ⛏ Fast Castle
27 1,186 11:12 15:13 28:23 ⛏ Fast Castle
27 1,167 16:02 19:46 — ⛏ Fast Castle
27 1,190 13:16 18:20 40:30 ⛏ Fast Castle
24 1,041 10:55 16:24 29:26 ⛏ Fast Castle
23 1,009 11:16 16:39 29:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,900 17,015 23,185 1,750 69,850 72,233
23,455 20,810 7,590 1,885 53,740 61,146
16,665 17,600 9,385 2,400 46,050 61,316
20,285 9,775 11,775 1,110 42,945 50,535
20,700 12,811 7,925 980 42,416 49,201
15,800 9,184 4,370 2,440 31,794 33,447
10,250 10,638 4,865 2,800 28,553 32,603
7,825 6,318 2,775 1,540 18,458 22,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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