AoeStats
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Oasis

507134531Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 21m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1546
+9
🇩🇪 Khitans · Germany
1466
+12
🇩🇪 Saracens · Germany
1442
+13
🇬🇧 Lithuanians · United Kingdom
1305
+19
🇪🇸 Teutons · Spain
1429
-15
🇬🇷 Magyars · Greece
1387
-14
🇳🇱 Italians · Netherlands
1364
-13
🇨🇴 Malians · Colombia
1330
-11
Player eAPM Actions Feudal Castle Imperial Opening
68 1,479 10:09 — — ⚔ Scout Rush
59 1,282 9:43 — — ⚔ Archer Rush
47 1,023 9:11 — — ⚔ Scout Rush
37 802 8:24 19:50 — ⚔ Scout Rush
33 710 9:17 — — ⚔ Archer Rush
28 612 9:56 16:55 — ⚔ Archers FC
28 595 8:52 — — ⚔ Archers into Skirms
21 445 11:22 15:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,890 4,046 1,690 0 10,626 11,399
6,180 3,530 250 0 9,960 10,326
4,725 3,744 1,265 100 9,834 10,292
5,140 2,840 800 100 8,880 9,599
3,915 3,587 50 435 7,987 8,926
3,300 2,999 1,290 60 7,649 7,569
4,120 2,554 625 200 7,499 8,685
2,805 2,595 205 125 5,730 6,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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