AoeStats
← Tomato

Black Forest

506891003Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 39m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Bengalis · Finland
1387
+15
🇦🇷 Britons · Argentina
1382
+15
🇦🇷 Gurjaras · Argentina
1381
+15
🇹🇷 Turks · Türkiye
1368
+16
🇻🇳 Burgundians · Vietnam
1401
-18
🇳🇱 Wei · Netherlands
1362
-15
🇨🇳 Franks · China
1360
-15
🇺🇸 Mongols · United States
1320
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,976 11:00 17:59 26:51 ⛏ Fish Boom FC
41 1,648 11:18 15:32 29:14 ⛏ Fish Boom FC
35 1,409 12:58 16:43 34:32 ⛏ Fish Boom FC
30 1,208 12:27 16:44 30:29 ⛏ Fish Boom FC
29 1,160 11:37 18:15 34:54 ⛏ Fish Boom FC
28 1,101 11:03 16:02 29:55 ⛏ Fast Castle
28 1,097 13:34 17:31 22:17 ⛏ Fish Boom FC into Fast Imp
19 743 11:50 15:24 30:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,670 12,465 19,220 1,105 58,460 65,978
21,715 18,362 8,940 2,945 51,962 53,626
21,120 15,005 10,445 1,600 48,170 55,828
13,900 15,926 12,155 3,940 45,921 52,617
17,385 12,255 10,215 850 40,705 45,401
16,820 8,480 10,955 1,400 37,655 39,634
13,250 12,887 6,105 2,250 34,492 37,407
11,665 11,067 8,075 1,075 31,882 35,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.