AoeStats
← Tomato

African Clearing

504836142Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 71m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1370
+15
🇦🇷 Mongols · Argentina
1342
+16
🇨🇦 Romans · Canada
1314
+17
🇨🇴 Georgians · Colombia
1268
+19
🇬🇧 Vietnamese · United Kingdom
1373
-18
🇲🇽 Tupi · Mexico
1348
-17
🇪🇸 Berbers · Spain
1339
-17
🇳🇱 Wei · Netherlands
1296
-15
Player eAPM Actions Feudal Castle Imperial Opening
78 5,567 13:13 26:26 47:42 ⚔ Scouts into Fish Boom
60 4,264 11:28 23:34 43:02 ⚔ Scout Rush
52 3,700 14:37 19:27 38:36 ⛏ Fast Castle
43 3,079 13:27 17:37 44:48 ⛏ Fast Castle
36 2,589 13:57 17:32 45:02 ⛏ Fast Castle
34 2,411 15:29 21:53 50:34
25 1,753 13:21 17:43 37:28 ⛏ Fast Castle
19 1,351 12:22 25:13 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
51,000 23,675 27,590 3,685 105,950 111,071
49,150 30,513 11,865 3,750 95,278 96,763
42,530 18,822 16,220 4,490 82,062 91,740
22,805 36,400 17,670 2,425 79,300 87,460
36,830 22,007 19,550 850 79,237 79,320
24,460 32,189 17,635 2,040 76,324 85,145
20,970 21,135 14,855 2,600 59,560 62,140
4,410 3,611 1,265 225 9,511 9,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.