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African Clearing

504788469Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 50m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1444
+12
🇦🇷 Huns · Argentina
1374
+15
🇯🇵 Hindustanis · Japan
1373
+15
🇩🇪 Bengalis · Germany
1357
+16
🇻🇪 Chinese · Venezuela
1407
-17
🇺🇸 Persians · United States
1353
-14
🇳🇱 Poles · Netherlands
1345
-14
🇨🇱 Tupi · Chile
1326
-13
Player eAPM Actions Feudal Castle Imperial Opening
83 4,224 14:42 19:43 — ⛏ Fast Castle
56 2,833 12:55 18:01 39:05 ⛏ Fast Castle
47 2,375 13:17 17:15 40:50 ⛏ Fast Castle
44 2,211 12:59 24:08 37:48 ⚔ Archer Rush
37 1,861 12:11 16:19 35:08 ⛏ Fast Castle
32 1,647 13:30 25:11 43:57 ⚔ Scout Rush
30 1,547 14:11 18:43 32:52 ⛏ Fish Boom FC
29 1,470 15:00 19:27 40:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,165 27,780 15,780 3,750 85,475 94,962
24,230 21,740 12,430 1,800 60,200 68,803
17,990 18,024 14,345 2,000 52,359 59,333
23,005 14,464 12,285 1,620 51,374 54,970
16,100 21,234 8,760 2,650 48,744 53,339
18,965 17,438 9,635 2,450 48,488 49,281
18,925 9,408 11,130 1,850 41,313 41,978
14,185 10,291 6,525 1,600 32,601 36,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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