AoeStats
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African Clearing

511070668Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 4m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Britons · Bangladesh
1088
+10
🇦🇷 Magyars · Argentina
1033
+12
🇦🇷 Maya · Argentina
934
+15
🇧🇩 Japanese · Bangladesh
832
+19
🇪🇸 Malians · Spain
948
-15
🇩🇪 Teutons · Germany
939
-14
🇩🇪 Bengalis · Germany
924
-14
🇺🇸 Wei · United States
907
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 193 — — —
35 142 — — —
26 103 — — —
25 101 — — —
19 76 — — —
15 62 — — —
9 36 — — —
3 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 425 0 100 825 199
250 325 0 100 675 105
200 350 0 100 650 25
200 325 0 100 625 55
200 325 0 100 625 208
200 275 0 100 575 80
0 300 0 100 400 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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