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African Clearing

510974619Analyzed
4v4 RM · 14h ago on Oct 3, 2026· 72m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1038
+11
🇦🇷 Byzantines · Argentina
985
+14
🇯🇵 Mongols · Japan
957
+15
🇨🇳 Italians · China
951
+15
🇩🇪 Malians · Germany
954
-15
🇩🇪 Franks · Germany
951
-14
🇺🇦 Bohemians · Ukraine
938
-14
🇫🇷 Goths · France
882
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 2,107 13:45 21:08 32:20 ⛏ Fast Castle
26 1,893 13:43 19:46 — ⛏ Fast Castle
26 1,858 14:14 19:12 33:37 ⛏ Fast Castle
23 1,693 12:54 18:42 34:02 ⛏ Fast Castle
22 1,571 14:27 29:35 41:33 ⚔ Archer Rush
18 1,276 16:04 22:43 52:08 ⚔ Scout Rush
14 1,014 16:41 26:01 48:31 ⚔ Skirms into Scouts
8 549 13:33 24:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,095 34,840 32,295 7,050 118,280 117,475
41,910 38,345 22,725 6,370 109,350 129,936
40,880 36,625 13,140 5,250 95,895 100,403
31,065 30,951 22,410 1,680 86,106 103,336
47,725 9,948 17,285 855 75,813 79,005
23,600 21,360 11,720 4,995 61,675 67,225
13,015 16,394 14,080 1,700 45,189 54,903
8,785 3,225 2,725 750 15,485 16,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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