AoeStats
← Soxickano

Arena

509580802Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 22m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
919
+15
🇩🇪 Bulgarians · Germany
885
+17
🇫🇷 Japanese · France
909
-16
🇫🇷 Khmer · France
895
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 901 12:43 16:09 — ⛏ Fast Castle
32 725 10:30 15:35 — ⛏ Fast Castle
24 551 11:25 16:09 — ⛏ Fast Castle
23 517 11:43 16:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,425 2,465 770 800 8,460 9,356
3,955 2,825 550 300 7,630 8,143
4,110 1,830 820 700 7,460 7,841
3,375 2,921 370 200 6,866 7,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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