AoeStats
← Soxickano

Arena

509576530Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 38m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
889
+20
🇫🇷 Khmer · France
874
+21
🇩🇪 Inca · Germany
1018
-22
🇳🇱 Japanese · Netherlands
949
-53
Player eAPM Actions Feudal Castle Imperial Opening
27 1,051 11:22 15:56 33:17 ⛏ Fast Castle
27 1,060 10:17 15:25 35:35 ⛏ Fast Castle
10 375 11:31 19:38 37:29 ⚔ FC into Archers
9 365 10:28 21:28 37:56

Resources

Player Food Wood Gold Stone Spent Collected
11,875 11,225 6,115 1,030 30,245 38,523
12,860 9,200 5,225 1,715 29,000 30,964
13,950 7,042 5,205 2,260 28,457 36,575
7,760 6,460 3,265 1,060 18,545 20,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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