AoeStats
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Arena

510164986Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 57m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Byzantines · Peru
740
+15
🇧🇷 Huns · Brazil
704
+16
🇵🇪 Inca · Peru
599
+20
🇺🇸 Japanese · United States
579
+22
🇫🇷 Bulgarians · France
737
-20
🇩🇪 Cumans · Germany
737
-20
🇫🇷 Sicilians · France
681
-17
🇹🇷 Persians · Türkiye
652
-16
Player eAPM Actions Feudal Castle Imperial Opening
70 4,029 13:44 22:58 30:33 ⛏ Fast Castle
21 1,208 9:35 22:01 31:59
19 1,083 14:20 25:20 37:51 ⛏ Fast Castle
19 1,114 14:05 19:46 39:39 ⛏ Fast Castle
14 785 10:34 17:58 32:48 ⛏ Fast Castle
12 668 12:15 18:47 31:00
10 570 16:08 24:59 35:39 ⛏ Fast Castle
10 592 11:42 22:21 36:35 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,895 72,075 10,120 2,100 105,190 129,008
26,645 10,740 19,135 2,205 58,725 78,328
20,990 17,890 9,380 5,405 53,665 61,200
20,905 7,500 13,405 2,730 44,540 50,737
13,890 17,390 5,930 3,330 40,540 48,513
17,870 12,705 6,760 1,500 38,835 45,762
15,550 6,975 10,995 850 34,370 50,422
15,365 11,185 4,290 2,940 33,780 38,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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