AoeStats
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Black Forest

509511751Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 108m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
580
+14
🇨🇴 Persians · Colombia
567
+15
🇺🇸 Japanese · United States
596
-17
🇦🇷 Britons · Argentina
487
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 3,561 13:14 22:58 37:25 ⛏ Fast Castle
16 1,725 13:07 26:03 42:46 ⛏ Fish Boom FC
13 1,395 12:03 25:20 45:13 ⛏ Fish Boom FC
9 954 13:24 23:33 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,820 46,785 33,865 8,220 116,690 156,443
24,320 47,004 10,695 3,270 85,289 93,210
22,610 35,463 16,460 3,695 78,228 87,168
15,020 11,927 5,975 2,485 35,407 40,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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