AoeStats
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Arena

508787197Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 52m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
645
+19
🇺🇸 Japanese · United States
574
+22
🇦🇷 Turks · Argentina
714
-21
🇦🇷 Poles · Argentina
707
-20
Player eAPM Actions Feudal Castle Imperial Opening
39 2,041 13:53 22:33 32:10 ⛏ Fast Castle
17 887 9:54 19:27 45:52 ⛏ Fast Castle
11 560 13:38 22:26 42:35 ⚔ Scout Rush
9 489 15:05 19:45 39:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,155 44,410 12,780 3,500 80,845 89,015
19,045 10,115 14,670 2,700 46,530 54,670
20,285 18,245 5,415 1,755 45,700 47,915
24,320 7,670 9,590 4,100 45,680 53,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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