AoeStats
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Arabia

508783255Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 34m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
682
+12
🇨🇦 Bulgarians · Canada
665
+13
🇦🇷 Burgundians · Argentina
618
-13
🇺🇸 Japanese · United States
586
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 2,171 14:24 24:53 — ⛏ Fast Castle
34 1,146 14:40 25:55 —
22 765 12:49 21:50 — ⚔ Drush FC
12 399 9:58 20:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,970 22,594 800 2,145 31,509 31,773
7,765 5,960 540 2,295 16,560 20,322
7,115 2,940 2,255 1,300 13,610 17,654
4,920 3,250 775 100 9,045 11,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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