AoeStats
← Kaiser NTX117

Baltic

510470397Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 48m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1137
+14
🇲🇽 Dravidians · Mexico
1132
+14
🇦🇺 Persians · Australia
1103
+15
🇨🇳 Bohemians · China
1085
+16
🇲🇽 Vikings · Mexico
1180
-18
🇲🇽 Huns · Mexico
1116
-16
🇲🇽 Spanish · Mexico
1106
-15
🇲🇽 Byzantines · Mexico
968
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,771 10:54 23:43 40:06 ⛏ Fish Boom into Galleys FC
37 1,812 12:07 20:38 32:09 ⛏ Fast Castle
34 1,665 11:07 16:03 27:20 ⛏ Fast Castle
26 1,262 13:27 19:05 35:59 ⛏ Fish Boom into Galleys FC
23 1,137 10:38 23:23 — ⛏ Fish Boom into Galleys into Fire Galleys FC
23 1,131 11:16 18:43 37:05 ⛏ Fish Boom into Galleys FC
21 1,033 15:24 22:24 37:13 ⛏ Fish Boom into Fire Galleys FC
21 1,005 11:04 16:27 37:18 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
13,450 33,156 13,245 1,655 61,506 78,493
20,570 22,505 10,890 950 54,915 65,760
24,465 14,135 12,915 2,525 54,040 67,381
19,950 19,110 12,900 1,500 53,460 69,222
25,555 15,954 7,910 2,290 51,709 61,254
19,080 20,030 10,005 2,260 51,375 54,388
17,160 14,455 12,285 1,600 45,500 49,920
8,885 13,695 3,000 400 25,980 29,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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