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Lombardia

510151197Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 73m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Portuguese · Switzerland
1202
+16
🇨🇭 Vikings · Switzerland
1198
+16
🇨🇭 Shu · Switzerland
1149
+18
🇪🇪 Celts · Estonia
1206
-17
🇪🇸 Japanese · Spain
1202
-17
🇪🇸 Koreans · Spain
1187
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 3,244 11:03 15:35 31:59 ⛏ Fast Castle
37 2,725 10:34 16:42 32:28 ⛏ Fast Castle
36 2,671 10:51 15:34 39:20 ⛏ Fast Castle
36 2,631 10:52 15:14 36:39 ⛏ Fast Castle
30 2,187 10:33 16:00 33:47 ⛏ Fast Castle
25 1,820 10:31 17:48 33:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,205 33,984 25,150 5,360 112,699 127,169
25,370 54,852 27,285 3,105 110,612 118,026
45,305 33,033 27,140 2,540 108,018 109,494
15,125 37,963 30,640 4,515 88,243 99,602
46,195 27,722 10,960 2,720 87,597 90,120
19,150 33,908 19,150 3,400 75,608 90,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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