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Lombardia

510233946Analyzed
3v3 RM · 10h ago on Sep 30, 2026· 71m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1053
+10
🇺🇸 Vikings · United States
916
+16
🇺🇸 Persians · United States
819
+20
🇧🇴 Turks · Bolivia
927
-16
🇧🇷 Celts · Brazil
902
-15
🇧🇴 Bohemians · Bolivia
898
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,138 11:48 19:46 32:43 ⛏ Fast Castle
41 2,934 11:07 24:50 38:19
34 2,416 12:28 21:13 34:23 ⛏ Fast Castle
33 2,336 11:04 21:59 36:35 ⛏ Fast Castle
15 1,052 12:47 27:38 55:35
15 1,052 11:15 21:37 40:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,305 60,245 34,200 4,670 146,420 163,336
48,995 31,015 46,825 4,500 131,335 155,517
37,470 20,105 25,540 4,370 87,485 92,102
19,925 43,425 15,690 4,350 83,390 97,521
19,890 23,605 20,620 3,700 67,815 74,510
17,150 21,343 7,065 3,705 49,263 52,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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