AoeStats
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Pilgrims

510224913Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 63m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1036
+17
🇺🇸 Vikings · United States
894
+22
🇲🇽 Romans · Mexico
1046
-20
🇺🇸 Portuguese · United States
1035
-19
Player eAPM Actions Feudal Castle Imperial Opening
54 3,453 12:55 20:44 40:25 ⛏ Fish Boom FC
38 2,415 12:18 21:21 47:20 ⛏ Fish Boom into Fire Galleys FC
37 2,382 10:23 17:42 35:58 ⛏ Fish Boom FC
16 1,006 11:04 16:52 37:45 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
48,250 27,453 24,380 3,955 104,038 112,979
28,055 36,805 9,570 3,575 78,005 87,470
28,060 20,640 9,580 3,920 62,200 67,245
13,050 22,660 14,027 6,050 55,787 59,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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