AoeStats
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Oasis

508570353Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 79m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
969
+13
🇺🇸 Huns · United States
896
+16
🇺🇸 Vietnamese · United States
837
+20
🇺🇸 Romans · United States
943
-18
🇧🇷 Poles · Brazil
928
-17
🇺🇸 Byzantines · United States
846
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 4,553 10:53 22:18 38:33 ⛏ Fast Castle
34 2,699 11:45 18:02 34:22 ⛏ Fast Castle
16 1,301 10:19 19:37 37:47 ⛏ Fast Castle
15 1,167 10:26 20:28 39:21 ⚔ M@A Rush
15 1,185 15:05 21:12 41:29 ⛏ Fast Castle
14 1,083 14:33 22:30 35:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,415 67,235 28,625 4,860 146,135 146,108
53,460 32,101 27,295 6,525 119,381 139,166
42,485 48,125 21,610 3,205 115,425 141,160
51,085 19,973 38,500 2,475 112,033 127,780
32,070 32,545 24,095 3,020 91,730 111,323
20,985 24,170 6,865 1,875 53,895 61,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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