AoeStats
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Oasis

508355549Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 66m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1245
+14
🇺🇸 Khmer · United States
1106
+19
🇺🇸 Hindustanis · United States
1095
+20
🇨🇱 Persians · Chile
1256
-21
🇨🇱 Britons · Chile
1203
-18
🇨🇱 Khmer · Chile
1101
-14
Player eAPM Actions Feudal Castle Imperial Opening
84 5,593 10:59 23:09 48:10 ⚔ Skirmisher Rush
32 2,144 8:59 20:25 42:04 ⚔ Scout Rush
31 2,062 9:23 28:56 45:55 ⚔ Archer Rush
26 1,710 11:22 32:26 — ⚔ Archers into Skirms
19 1,241 10:45 21:33 39:15 ⚔ Archer Rush
16 1,090 10:37 15:35 39:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,315 70,275 14,720 2,450 128,760 141,306
35,630 28,520 19,670 2,250 86,070 94,196
31,600 17,850 21,810 4,350 75,610 82,838
24,420 20,626 12,220 1,600 58,866 59,214
16,255 20,306 15,485 6,230 58,276 73,227
7,135 8,747 2,000 445 18,327 19,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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