AoeStats
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Oasis

508349047Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 62m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1091
+15
🇺🇸 Hindustanis · United States
1079
+16
🇨🇱 Mapuche · Chile
1086
-16
🇨🇱 Cumans · Chile
1064
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 4,697 11:23 15:48 39:25 ⛏ Fast Castle
44 2,751 12:46 29:45 45:56 ⚔ Skirms into Archers
30 1,881 10:05 21:05 — ⚔ FC into Champis
19 1,158 10:42 19:06 55:53 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,020 65,055 17,490 850 115,415 134,405
28,270 20,085 9,770 820 58,945 64,829
19,215 25,231 12,135 200 56,781 63,437
16,680 4,821 7,080 3,005 31,586 36,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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