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Lombardia

508344355Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 46m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1132
+14
🇨🇱 Turks · Chile
1132
+14
🇺🇸 Khmer · United States
1105
-14
🇺🇸 Hindustanis · United States
1093
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 3,525 11:42 15:47 34:06 ⛏ Fast Castle
42 1,946 9:56 16:10 33:11 ⛏ Fast Castle
21 1,002 10:42 21:27 30:25 ⚔ Scout Rush
16 736 10:41 19:50 37:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,700 32,752 3,555 1,600 58,607 61,461
17,250 16,945 16,760 3,860 54,815 58,873
17,095 10,846 5,720 2,865 36,526 43,486
14,860 8,230 7,555 1,590 32,235 34,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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