AoeStats
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African Clearing

510290438Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 43m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
1561
+16
🇲🇴 Malians · Macao SAR China
1555
+16
🇹🇼 Franks · Taiwan
1492
+19
🇨🇳 Georgians · China
1440
+22
🇹🇷 Goths · Türkiye
1583
-19
🇦🇷 Portuguese · Argentina
1573
-19
🇹🇷 Saracens · Türkiye
1560
-18
🇩🇪 Slavs · Germany
1520
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 2,553 12:40 16:16 35:27 ⛏ Fast Castle
41 1,800 11:54 22:33 41:30 ⚔ Scout Rush
40 1,779 12:03 19:41 41:33 ⚔ Scout Rush
39 1,718 14:17 18:24 32:18 ⛏ Fish Boom FC
34 1,517 12:37 18:07 — ⛏ Fast Castle
28 1,236 11:21 31:05 42:52 ⚔ Towers FC
26 1,125 12:23 18:17 34:01 ⛏ Fast Castle
26 1,126 14:17 18:38 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,870 18,025 16,990 3,120 69,005 70,785
26,940 19,294 5,045 1,760 53,039 55,417
26,325 9,980 8,655 3,955 48,915 51,563
21,040 13,704 11,570 1,150 47,464 50,374
15,020 12,857 6,430 2,355 36,662 37,788
14,220 11,057 2,745 2,455 30,477 34,567
12,890 8,608 4,145 1,635 27,278 28,786
12,370 8,084 3,990 2,355 26,799 28,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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