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African Clearing

510285015Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 67m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1510
+14
🇩🇪 Berbers · Germany
1506
+14
🇺🇸 Sicilians · United States
1481
+15
🇹🇷 Khitans · Türkiye
1433
+17
🇮🇹 Georgians · Italy
1585
-19
🇨🇳 Inca · China
1475
-16
🇨🇳 Malay · China
1447
-14
🇨🇳 Ethiopians · China
1356
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 4,000 13:42 23:09 46:41 ⚔ Archer Rush
49 3,340 12:30 18:49 42:32 ⛏ Fast Castle
46 3,143 13:32 17:53 38:28 ⚔ FC into Archers
44 2,965 10:54 19:04 34:12 ⚔ Scout Rush
42 2,884 13:20 17:11 34:42 ⛏ Fast Castle
37 2,537 13:08 17:03 34:02 ⛏ Fish Boom FC
34 2,328 12:18 16:45 31:25 ⛏ Fish Boom FC
23 1,591 12:18 15:53 40:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,225 31,815 22,060 2,650 143,750 146,945
44,625 26,387 28,035 8,420 107,467 126,579
52,435 30,489 18,560 3,300 104,784 107,329
51,985 17,200 25,985 5,440 100,610 106,025
39,860 31,625 23,635 2,500 97,620 109,015
45,590 27,071 18,150 4,050 94,861 96,431
21,510 29,987 17,735 3,875 73,107 76,731
21,680 22,547 10,620 3,350 58,197 59,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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