AoeStats
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Black Forest

510278708Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 32m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burmese · Netherlands
1848
+4
🇻🇳 Aztecs · Vietnam
1827
+5
🇨🇳 Bengalis · China
1763
+6
🇭🇺 Bohemians · Hungary
1596
+11
🇭🇰 Spanish · Hong Kong SAR China
1586
-8
🇩🇪 Turks · Germany
1546
-7
🇩🇪 Hindustanis · Germany
1527
-7
🇨🇳 Burgundians · China
1418
-4
Player eAPM Actions Feudal Castle Imperial Opening
50 1,662 11:06 14:34 26:54 ⛏ Fish Boom FC
44 1,446 10:54 21:15 — ⚔ M@A into Fish Boom into Towers into Archers
39 1,274 10:16 27:06 — ⛏ Fish Boom FC
38 1,254 8:52 23:31 30:52 ⚔ Scouts into Fish Boom
37 1,206 10:37 14:32 28:48 ⛏ Fish Boom FC
28 918 9:18 21:31 — ⚔ M@A into Towers FC
20 646 13:06 — — ⛏ Fish Boom
15 506 12:10 16:10 22:18 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
14,430 16,270 4,380 950 36,030 38,949
15,645 12,740 5,285 1,500 35,170 40,862
13,770 10,150 5,075 2,250 31,245 33,243
10,100 11,011 1,390 705 23,206 24,690
8,135 5,770 3,850 50 17,805 21,951
7,040 7,151 1,635 1,875 17,701 18,958
5,375 5,530 680 1,225 12,810 13,324
2,825 2,192 50 125 5,192 6,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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