AoeStats
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Arabia

509966548Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 54m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
737
+15
🇲🇨 Mongols · Monaco
713
+16
🇲🇨 Magyars · Monaco
583
+20
🇫🇷 Burgundians · France
707
-17
🇩🇪 Burmese · Germany
700
-17
🇧🇷 Persians · Brazil
697
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,689 11:02 16:50 33:45 ⛏ Fast Castle
19 1,015 10:19 23:37 37:57 ⚔ Scout Rush
17 938 13:13 22:36 50:26 ⛏ Fast Castle
12 672 11:46 29:05 — ⚔ Scout Rush
9 497 10:26 24:03 39:11 ⛏ Fast Castle
5 292 12:27 — —

Resources

Player Food Wood Gold Stone Spent Collected
20,415 21,724 13,240 1,000 56,379 77,455
20,675 18,187 6,085 4,150 49,097 55,977
16,650 11,225 9,485 975 38,335 44,322
15,305 10,455 6,160 1,600 33,520 35,791
11,620 4,640 5,875 650 22,785 30,869
3,925 2,329 0 300 6,554 7,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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