AoeStats
← Jayhawk5617

Arena

510546592Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 61m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
892
+17
🇹🇼 Spanish · Taiwan
874
+18
🇨🇳 Italians · China
963
-20
🇨🇳 Ethiopians · China
856
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 3,948 11:34 15:53 32:53 ⛏ Fast Castle
39 2,426 12:10 17:36 33:05 ⛏ Fast Castle
26 1,582 10:31 14:25 26:48 ⛏ Fast Castle
18 1,109 11:32 16:20 28:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,885 50,235 15,605 10,400 125,125 131,563
30,360 26,500 19,270 3,650 79,780 88,761
30,480 28,950 15,415 4,720 79,565 118,276
21,785 26,005 11,240 1,220 60,250 62,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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