AoeStats
← Jayhawk5617

Nomad

510542822Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 25m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Slavs · Russia
999
+14
🇪🇸 Dravidians · Spain
958
+16
🇨🇿 Malay · Czechia
1000
-51
🇺🇸 Vietnamese · United States
905
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 927 17:02 — — ⚔ Scout Rush
23 580 14:09 19:53 — ⛏ Fish Boom FC
17 421 14:00 — — ⚔ M@A into Archers
12 307 15:10 19:44 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,015 10,395 300 260 14,970 16,589
5,625 4,335 1,185 750 11,895 11,552
5,395 3,710 540 250 9,895 10,780
3,245 3,570 685 100 7,600 8,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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