AoeStats
← Jayhawk5617

Arabia

510532833Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 43m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
900
+15
🇺🇸 Franks · United States
852
+17
🇦🇺 Khmer · Australia
884
-16
🇦🇺 Romans · Australia
883
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 3,071 10:33 22:00 37:37 ⚔ Scout Rush
35 1,504 10:16 21:03 34:27
33 1,436 10:37 21:54 37:13
14 583 14:21 18:38 30:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,330 34,536 6,995 3,810 64,671 69,090
14,590 14,258 5,115 850 34,813 39,545
16,550 8,305 4,030 2,150 31,035 34,638
11,865 10,255 6,495 1,600 30,215 34,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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