AoeStats
← Jayhawk5617

MegaRandom

510528645Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 35m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
1000
+11
🇨🇳 Wu · China
978
+12
🇺🇸 Goths · United States
912
-12
🇬🇧 Japanese · United Kingdom
881
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,078 11:44 16:37 — ⛏ Fast Castle
25 887 11:58 20:08 — ⚔ Archer Rush
24 851 11:52 16:11 — ⛏ Fast Castle
23 818 11:11 15:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,000 15,325 470 1,500 23,295 24,183
7,220 6,261 3,810 750 18,041 19,635
7,950 4,052 2,190 3,550 17,742 19,481
4,900 6,243 2,805 150 14,098 16,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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