AoeStats
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Arabia

506039123Analyzed
3v3 RM · 21d ago on Sep 12, 2026· 101m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
765
+12
🇺🇸 Romans · United States
681
+13
🇺🇸 Teutons · United States
657
+15
🇦🇷 Franks · Argentina
670
-14
🇦🇷 Spanish · Argentina
607
-12
🇦🇷 Burgundians · Argentina
607
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 4,781 9:41 25:22 50:51 ⚔ Scout Rush
25 2,500 11:28 17:46 34:33 ⛏ Fast Castle
23 2,313 11:20 23:40 49:04 ⚔ Scout Rush
20 2,053 11:18 19:35 27:22 ◆ FC into Fast Imp
11 1,155 11:38 24:41 42:04 ⛏ Fast Castle
10 1,003 11:34 34:33 50:15

Resources

Player Food Wood Gold Stone Spent Collected
47,200 37,313 27,280 4,280 116,073 136,026
47,295 19,550 16,940 4,680 88,465 91,264
33,900 22,965 21,670 4,380 82,915 83,101
25,610 34,783 15,845 2,465 78,703 85,942
30,500 19,130 18,170 3,965 71,765 77,751
22,685 20,820 15,180 2,935 61,620 63,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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