AoeStats
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Black Forest

506019725Analyzed
3v3 RM · 21d ago on Sep 12, 2026· 81m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
794
+13
🇨🇦 Mongols · Canada
764
+14
🇨🇱 Huns · Chile
728
+16
🇺🇸 Armenians · United States
786
-21
🇺🇸 Dravidians · United States
712
-14
🇺🇸 Teutons · United States
686
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 2,162 11:11 30:39 59:07
20 1,654 12:43 31:14 52:49 ⚔ Scout Rush
19 1,563 11:41 36:36 75:36 ⚔ Scout Rush
19 1,565 13:09 19:42 38:03 ⛏ Fast Castle
15 1,240 11:34 28:09 43:46 ⚔ Archer Rush
12 980 12:22 27:00 50:57 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
51,935 42,126 29,490 4,045 127,596 177,694
37,995 37,102 35,050 3,790 113,937 129,697
40,675 26,790 37,905 7,000 112,370 153,532
31,225 22,749 10,965 2,570 67,509 75,525
31,620 21,150 12,000 2,250 67,020 83,132
19,050 14,936 11,235 940 46,161 56,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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