AoeStats
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MegaRandom

504933625Analyzed
3v3 RM · 26d ago on Sep 7, 2026· 83m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
766
+20
🇺🇸 Georgians · United States
695
+17
🇺🇸 Teutons · United States
668
+18
🇨🇳 Vikings · China
763
-18
🇺🇸 Burgundians · United States
705
-16
🇺🇸 Britons · United States
685
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,605 9:26 15:02 64:16 ⛏ Fast Castle
18 1,516 11:58 16:56 37:04 ⛏ Fast Castle
17 1,391 9:05 16:20 52:37 ⛏ Fast Castle
11 946 9:25 19:30 41:03 ⚔ Scout Rush
10 823 9:17 22:04 — ⚔ Archer Rush
6 520 9:30 15:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,775 21,810 17,860 2,650 76,095 134,272
29,575 21,605 19,305 4,935 75,420 91,330
16,530 10,490 9,165 430 36,615 46,180
15,685 9,215 7,690 1,915 34,505 39,557
5,825 10,130 4,165 3,780 23,900 26,376
9,290 10,750 2,225 1,100 23,365 25,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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