AoeStats
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Arena

510110753Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 44m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1321
+12
🇪🇸 Byzantines · Spain
1271
+14
🇨🇳 Magyars · China
1254
+16
🇨🇳 Hindustanis · China
1246
+15
🇪🇸 Mongols · Spain
1249
-15
🇧🇷 Chinese · Brazil
1248
-15
🇨🇱 Mongols · Chile
1236
-14
🇦🇷 Hindustanis · Argentina
1215
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,372 10:48 16:14 38:20 ⛏ Fast Castle
45 1,997 10:40 14:31 29:40 ⛏ Fast Castle
33 1,497 10:16 14:44 29:05 ⛏ Fast Castle
33 1,464 11:37 19:55 28:55 ⛏ Fast Castle
31 1,410 11:05 15:25 26:48 ⛏ Fast Castle
28 1,241 10:50 14:40 36:01 ⛏ Fast Castle
24 1,090 10:08 13:54 37:57 ⛏ Fast Castle
22 993 10:05 14:52 32:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,820 18,710 20,635 2,250 62,415 69,960
19,600 20,708 15,830 850 56,988 58,747
16,900 19,015 11,765 1,900 49,580 55,463
16,250 18,565 7,680 1,050 43,545 50,674
17,840 14,625 6,465 2,165 41,095 43,202
15,940 8,255 6,150 1,665 32,010 36,506
11,725 9,415 7,280 2,250 30,670 33,106
11,050 10,261 4,250 2,465 28,026 31,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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