AoeStats
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Arena

510266471Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 47m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1142
+15
🇩🇪 Persians · Germany
1086
+17
🇭🇰 Ethiopians · Hong Kong SAR China
1028
+19
🇹🇼 Gurjaras · Taiwan
1152
-19
🇦🇺 Huns · Australia
1101
-17
🇦🇺 Vietnamese · Australia
1069
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,652 11:27 15:09 28:25 ⛏ Fast Castle
32 1,554 9:58 14:34 30:33 ⛏ Fast Castle
25 1,191 11:14 15:09 28:06 ⛏ Fast Castle
21 987 9:25 13:29 — ⛏ Fast Castle
21 1,018 11:10 16:31 29:03 ⛏ Fast Castle
15 708 11:28 16:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,015 9,265 22,915 1,170 68,365 72,401
18,725 20,835 12,515 3,710 55,785 71,052
28,495 12,700 12,095 950 54,240 67,047
15,245 18,720 11,550 2,210 47,725 56,241
12,090 6,760 3,490 2,280 24,620 32,828
7,340 9,126 2,690 1,545 20,701 21,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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