AoeStats
← Lunch Cyborg

Black Forest

509792430Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 57m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
876
+11
🇲🇽 Sicilians · Mexico
870
+12
🇲🇽 Poles · Mexico
848
+13
🇲🇽 Teutons · Mexico
730
+17
🇺🇸 Hindustanis · United States
804
-15
🇺🇸 Romans · United States
793
-14
🇺🇸 Inca · United States
750
-12
🇺🇸 Persians · United States
738
-12
Player eAPM Actions Feudal Castle Imperial Opening
72 4,147 15:46 26:18 42:15 ⛏ Fast Castle
45 2,596 13:33 21:16 30:58 ⛏ Fast Castle
36 2,055 11:08 17:42 31:36 ⛏ Fast Castle
25 1,464 11:38 19:14 34:12 ⛏ Fast Castle
21 1,203 14:15 25:57 37:49 ⛏ Fast Castle
18 1,045 12:41 20:22 34:21 ⛏ Fast Castle
17 977 13:25 24:37 35:55 ⛏ Fast Castle
14 793 24:12 31:41 38:07 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
34,035 21,155 23,965 5,000 84,155 105,898
24,670 28,627 14,755 3,205 71,257 89,667
36,350 13,710 14,675 3,500 68,235 100,516
35,915 11,875 14,700 2,150 64,640 78,572
16,285 26,847 12,485 1,740 57,357 60,355
29,615 13,137 8,925 1,000 52,677 67,371
24,320 10,444 9,245 3,260 47,269 53,308
17,675 17,183 7,670 2,980 45,508 47,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.