AoeStats
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Black Forest

508137894Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 49m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
935
+10
🇧🇷 Khmer · Brazil
860
+13
🇲🇽 Spanish · Mexico
825
+14
🇲🇽 Hindustanis · Mexico
819
+14
🇺🇸 Hindustanis · United States
818
-14
🇺🇸 Romans · United States
806
-13
🇺🇸 Inca · United States
762
-12
🇺🇸 Persians · United States
749
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,401 10:02 21:34 28:28 ⚔ Scouts into Fast Imp
24 1,206 12:57 22:41 32:44 ⛏ Fast Castle
24 1,175 11:33 22:32 34:23 ⛏ Fast Castle
20 1,009 13:27 17:47 29:11 ⛏ Fast Castle
17 869 13:28 17:55 32:23 ⛏ Fast Castle
16 798 13:00 20:57 40:31 ⛏ Fast Castle
14 690 13:26 24:05 38:03 ⛏ Fast Castle
13 637 13:02 19:58 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,250 19,830 10,340 2,900 55,320 67,584
19,105 16,625 13,775 3,935 53,440 72,711
19,645 18,903 9,625 1,840 50,013 63,723
13,325 19,598 11,920 3,045 47,888 70,018
11,855 23,308 9,550 1,645 46,358 49,148
15,545 18,915 6,940 1,650 43,050 53,021
20,120 10,835 7,445 1,500 39,900 47,263
18,005 8,292 10,185 2,150 38,632 49,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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