AoeStats
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Black Forest

508135675Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 16m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
809
+9
🇺🇸 Romans · United States
797
+9
🇺🇸 Inca · United States
751
+11
🇺🇸 Persians · United States
737
+12
🇨🇱 Jurchens · Chile
707
-12
🇨🇷 Ethiopians · Costa Rica
695
-12
🇺🇸 Spanish · United States
606
-9
🇺🇸 Wei · United States
571
-8
Player eAPM Actions Feudal Castle Imperial Opening
27 450 15:34 — —
16 273 12:48 — — ⛏ Fast Castle
12 207 12:37 — —
10 161 — — —
9 155 — — —
6 107 12:24 — — ⚔ M@A into Scouts
5 79 — — —
1 10 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,550 1,245 200 0 3,995 4,572
2,750 1,016 180 0 3,946 4,565
1,900 920 185 0 3,005 3,314
1,800 1,009 0 0 2,809 2,700
1,100 425 75 0 1,600 2,193
800 250 50 0 1,100 1,475
250 106 0 0 356 487
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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