AoeStats
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Black Forest

506557892Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 67m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
795
+14
🇺🇸 Romans · United States
782
+15
🇺🇸 Inca · United States
734
+17
🇺🇸 Persians · United States
721
+16
🇧🇷 Bohemians · Brazil
765
-16
🇦🇷 Franks · Argentina
749
-16
🇲🇽 Italians · Mexico
746
-15
🇵🇪 Poles · Peru
744
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,468 12:33 23:33 35:36 ⛏ Fast Castle
30 2,030 12:48 20:52 31:05 ⛏ Fast Castle
24 1,613 16:02 26:52 50:07 ⛏ Fast Castle
20 1,339 14:53 21:04 33:26 ⛏ Fast Castle
18 1,194 12:54 21:00 32:32 ⛏ Fast Castle
16 1,106 11:46 18:33 31:34 ⛏ Fast Castle
13 861 13:03 21:35 30:04 ⛏ Fast Castle
10 651 16:35 29:13 41:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,555 52,139 28,360 1,780 122,834 128,022
52,295 15,290 22,070 3,550 93,205 97,479
45,240 36,055 8,300 1,600 91,195 116,971
26,690 35,246 18,455 3,030 83,421 118,263
23,985 23,891 14,135 2,390 64,401 76,215
27,985 16,500 14,715 5,175 64,375 71,630
36,635 11,559 10,250 1,235 59,679 103,387
16,580 15,930 15,075 1,720 49,305 64,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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