AoeStats
← Martin

Arabia

504856259Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 57m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Mongols · Finland
701
+16
🇵🇱 Poles · Poland
670
+17
🇨🇱 Teutons · Chile
751
-42
🇨🇱 Chinese · Chile
658
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,384 11:24 24:44 44:59 ⚔ Scout Rush
19 1,098 10:47 27:19 39:27 ⚔ Archer Rush
16 912 10:42 24:49 49:59
12 699 10:05 19:04 37:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,880 18,095 10,305 2,825 51,105 65,922
26,705 10,773 9,375 2,950 49,803 55,805
11,425 13,646 10,635 2,590 38,296 42,958
14,995 10,488 8,235 3,820 37,538 41,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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