AoeStats
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Arena

504158157Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 54m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
809
+12
🇨🇿 Byzantines · Czechia
753
+14
🇵🇪 Portuguese · Peru
726
+15
🇨🇱 Teutons · Chile
792
-41
🇨🇱 Chinese · Chile
670
-12
🇨🇱 Jurchens · Chile
667
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,705 9:34 22:59 39:35 ⛏ Fast Castle
24 1,330 9:57 21:44 33:36 ⛏ Fast Castle
22 1,222 10:27 16:03 28:56 ⛏ Fast Castle
21 1,121 13:30 18:09 36:04 ⛏ Fast Castle
18 961 10:24 21:11 38:08 ⛏ Fast Castle
14 764 11:08 20:36 35:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,705 25,960 31,675 3,600 101,940 108,049
23,050 20,460 17,020 1,610 62,140 91,253
17,775 21,365 10,095 4,350 53,585 54,408
15,575 18,185 12,085 5,780 51,625 69,350
15,710 19,330 10,045 3,130 48,215 70,738
16,230 11,690 8,495 1,005 37,420 47,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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