AoeStats
← Grubby

Arabia

510165186Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 67m 31s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
338
+17
🇫🇷 Spanish · France
367
-17

Win probability

Grubby's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,768 analysed 1v1 players on Arabia.
Grubby B
Feudal Age 10:49 vs 9:49
btm 23%
Castle Age 16:38 vs 21:49
top 5%
Imperial Age 32:30 vs 38:59
top 4%
eAPM 15 vs 39
btm 5%
First military 16:59 vs 10:33
btm 11%
▼ Slow Feudal Age at 10:49 — slower than 77% of analysed players on Arabia
▲ Fast Castle Age at 16:38 — faster than 95% of analysed players on Arabia
▲ Fast Imperial Age at 32:30 — faster than 96% of analysed players on Arabia
▼ Low eAPM (15) — busier hands win idle time back
▼ First military only at 16:59 (Knight) — later than 89% of analysed players on Arabia
Jûb'Z B
Feudal Age 10:37 vs 9:49
btm 27%
Castle Age 22:24 vs 21:49
btm 41%
Imperial Age 33:03 vs 38:59
top 6%
eAPM 44 vs 39
top 39%
First military 22:27 vs 10:33
btm 3%
▲ Fast Imperial Age at 33:03 — faster than 94% of analysed players on Arabia
▼ Loom never researched — one lost villager costs more
▼ First military only at 22:27 (Knight) — later than 97% of analysed players on Arabia
▼ Town centers idle 3:46 of the first 22:24 — keep villagers queued
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