Arabia
509974650Analyzed1v1 RM
·
2d ago on Sep 28, 2026·
51m 13s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Grubby's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
Grubby
D
Feudal Age
11:33
vs 9:49
btm 12%
Castle Age
20:05
vs 21:49
top 24%
Imperial Age
43:07
vs 38:59
btm 20%
eAPM
16
vs 38
btm 6%
First military
19:37
vs 10:33
btm 6%
▼
Slow Feudal Age at 11:33 — slower than 88% of analysed players on Arabia
▲
Fast Castle Age at 20:05 — faster than 76% of analysed players on Arabia
▼
Slow Imperial Age at 43:07 — slower than 80% of analysed players on Arabia
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (16:22) — usually safest before it
▼
First military only at 19:37 (Archer) — later than 94% of analysed players on Arabia
▼
Town centers idle 4:00 of the first 20:05 — keep villagers queued
Katu
C
Feudal Age
10:59
vs 9:49
btm 20%
Castle Age
21:00
vs 21:49
top 37%
Imperial Age
36:21
vs 38:59
top 26%
eAPM
13
vs 38
btm 3%
First military
17:25
vs 10:33
btm 10%
▼
Slow Feudal Age at 10:59 — slower than 80% of analysed players on Arabia
▲
Fast Imperial Age at 36:21 — faster than 74% of analysed players on Arabia
▼
Low eAPM (13) — busier hands win idle time back
▼
First military only at 17:25 (Scout Cavalry) — later than 90% of analysed players on Arabia
▼
Town centers idle 4:05 of the first 21:00 — keep villagers queued