AoeStats
← JCarlos9910

Arena

510036825Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 46m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
840
+9
🇨🇳 Persians · China
833
+9
🇬🇹 Turks · Guatemala
825
+9
🇻🇳 Teutons · Vietnam
709
+13
🇲🇽 Bulgarians · Mexico
724
-12
🇨🇳 Chinese · China
702
-11
🇨🇷 Ethiopians · Costa Rica
671
-10
🇲🇽 Khmer · Mexico
577
-7
Player eAPM Actions Feudal Castle Imperial Opening
39 1,813 10:24 14:48 29:29 ⛏ Fast Castle
29 1,331 9:51 25:42 — ⚔ Towers FC
20 916 11:31 22:13 32:58 ⚔ FC into Archers
20 935 11:42 16:38 31:40 ⛏ Fast Castle
14 662 13:34 22:21 40:19 ⛏ Fast Castle
14 674 11:25 22:38 44:39 ⚔ FC into Scouts
10 449 11:02 20:05 33:38 ⛏ Fast Castle
9 408 14:02 31:02 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
42,255 22,745 18,395 3,750 87,145 94,220
20,610 14,050 6,545 2,350 43,555 44,459
17,280 6,850 10,020 2,250 36,400 41,261
13,540 11,085 7,050 1,400 33,075 42,707
13,840 9,825 6,500 1,855 32,020 34,405
12,665 7,875 4,620 2,100 27,260 35,393
7,100 6,081 2,095 1,750 17,026 19,075
5,820 4,600 1,415 1,485 13,320 14,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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