AoeStats
← JCarlos9910

Arena

509754409Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 51m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
715
+12
🇨🇱 Chinese · Chile
705
+12
🇨🇦 Turks · Canada
701
+13
🇲🇽 Hindustanis · Mexico
657
-14
🇲🇽 Khmer · Mexico
621
-12
🇺🇸 Persians · United States
604
-11
Player eAPM Actions Feudal Castle Imperial Opening
17 901 11:03 20:50 33:00 ⛏ Fast Castle
16 809 12:26 21:58 35:25 ⛏ Fast Castle
15 750 12:22 22:08 37:05 ⛏ Fast Castle
9 479 13:05 24:58 38:39 ⚔ FC into Scouts
8 396 12:22 22:23 35:58
6 323 12:51 25:58 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,655 20,395 12,965 5,685 66,700 85,237
22,705 6,430 15,135 2,250 46,520 53,685
14,960 17,785 8,775 4,100 45,620 53,274
18,980 15,265 10,105 955 45,305 52,156
12,645 9,705 6,710 2,395 31,455 36,956
11,725 8,075 3,530 2,420 25,750 27,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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